tmct · mudiii · about
?This scenario is a puzzle the planner solves by search. Press play to watch it ferry the passengers one move at a time, pause to hold the boat where it is, and step to take a single crossing. Follow any passenger to read its own beliefs, plan and drives below.
One fox and a handful of goblins share a town square, rendered in three dimensions rather than mud.html's flat rooms. The foxes slider picks how many predators are cast; the goblins slider adds more prey. Nothing here is a player either — you watch from whichever camera you pick.
Follow tracks whichever agent the dropdown names, from just behind it. POV puts the camera at that agent's own eyes, facing the way it is facing. Overhead looks straight down at the whole square, no fog of war, the same deliberate exception mud.html's own survey makes.
Click place food, then click a clear cell in the square to drop a morsel there — the same click a fox or a goblin would use to walk there, refused the same way if the cell is already taken.
the square, in plain sentences
Every fact this world is built from. Change a line and the square changes with it.
Follow an agent to edit what it wants — the class tab changes every one that has not been edited on its own, and the next one spawned; this tab changes only the one selected above.